Showing posts with label AR. Show all posts
Showing posts with label AR. Show all posts

Friday 8 December 2017

Sport is Great in Atlanta & Middlesbrough

skignz had the delight of being involved in a ‘Sport is Great’ event with the Department for International Trade in Atlanta.

We had been contacted by them to say that a Football Club from England, was interested in visiting Atlanta, on a fact-finding mission regarding commercial opportunities and increasing their reach in the USA.

Of course, we gratefully accepted and were thrilled to find out that the club in question was Middlesbrough FC. 
With skignz being founded in Middlesbrough, and still with our HQ there, it made sense to work in partnership to make the event, and the visit, as informative as possible.

skignz own Jamie Clarke said, “The opportunity to sit on a panel to discuss the business of sport, which included references to using technology as a fan engagement and commercial tool was too good to miss.

The event was attended by businesses and soccer fans from across Atlanta and allowed us to introduce ‘The Boro’ to some of our partners, further strengthening the relationship”
.

Relationships are key in the world of business, and skignz are thrilled to have made a business relationship with our hometown football club. We are delighted to be able to have an opportunity to speak with them about how the AR technology can enhance some of the great work they are already doing both at home and abroad.



Jamie Clarke COO of 
skignz speaking at the Sport is GREAT event in Atlanta, alongside Mark Ellis COO of MFC, Sarah Kate Noftsinger of Atlanta United and Bernie Mullins of the Aspire Group.

If you would like to find out more about the UK DiT and the GREAt campaign then please visit their website at www.greatbritaincampaign.com

If you would like to find out more about Middlesbrough F.C, please visit their website at www.mfc.co.uk



If you would like to find out more about the Atlanta United, please visit their website at www.atlutd.com

If you would like to find out more about skignz, please visit our website www.skignz.com or keep upto date, then how about following us on the usual social media channels.

Friday 1 December 2017

Use of AR at the Los Angeles Auto Show


skignz interest in this year's LA Autoshow was two-fold.

One was taking up the opportunity of being in town for a DiT Trade Mission and using some of our down time looking at how AR & VR are progressing within the Motor Industry.

Although the LA Auto Show isn’t the largest of all the world's motor shows it’s still a huge event. All car manufacturers take significant stand space to showcase their latest models whilst trying to 'Wow us' all with a sneak preview of the future of their respective brands, models and most importantly new tech ...


With LA being so close to the home of tech in Silicon Valley we expected to see much more ‘innovative’ uses of AR and VR, yet on the scale of the show only a small fraction offered up either.

AR seemed to be confined to HoloLens on 3 different stands whereas other VR headsets were on a few more.

Many of the brands look to provide experiences such as 'simulator racing'. Dodge did this with two 'Challengers' kitted up to race on hydraulic rams, large screens in front of them and 3D surround-sound to allow the visitors to experience a Race Car experience, beyond a normal simulator.
Others pushed you towards the XBox and gaming area, but we think they are missing a trick! And not just Auto Shows ... any type of large (or small) conference in locations like this can benefit from applying the skignz platform in order to enhance the visitor/delegate experience, alongside the proven ability to find your way around more easily or indeed find people you are looking for.


Here at skignz we are obviously looking ahead to the future, but it was the inclusion of Nissan's partnership with Star Wars for the impending launch of their latest release ‘The Last Jedi’ where Nissan had ‘converted’ a few of their vehicles into Spaceships. They certainly raised a few eyebrows and the kids seem to love them.

We would normally end this post here alongside our picture but as the week progressed we ended up at LucasFilm in San Francisco where we were treated to a preview of their latest VR game (launching 6th July) titled ‘Droid Repair Centre’

After the demo, we managed to have a go with a full headset to be immersed, which was extremely awesome and cool...  but that’s what this tech is meant for so it’s a shame that the biggest future link between an Auto Show and AR/VR turned out to be a badly modelled Nissan Tie Fighters and X-wing's!

Should you wish to discuss this post or anything else then please feel free to contact us or if you want to keep up-to-date on skignz and Location AR then please follow us on the usual Social Media channels, this blog or even subscribe to our Occasional updates.

If you would like to download our FREE App then please Press here http://get.skignz.com

More Images:








Wednesday 22 November 2017

App Sizes - Annual Comparison - Does size really matter?

Since the original concept of skignz was ‘formed’ we have had a fascination with the size of Apps on our mobile devices. 

At first, we were more interested in understanding why Apps were the size they were and where efficiencies could be made to reduce the overall file size on your mobile device.

Further conversations and research helped us reason that most mobile devices had a certain amount of storage that was not supposed to include the OS. 

This in itself proved sufficient when we had a small/limited numbers of Songs, Photos and Apps. 

The big issue came when we increased the number of Apps on our devices (in addition to Music, Video, Photos,  Books etc) as they become available. It’s clear at this point, that none of the App developers were too concerned about file size. It was more around making their Apps look impressive and work as best they can.

Then as the OS’s were developed and upgraded (especially on your existing device(s)) the changes they made, would mean they would require some of this file storage space, normally reserved for your personal Photos, Music, Videos and favourite Apps. This, of course, has a knock-on effect with each of the App developers on the whole. It means each developer has to update their own apps in order to maintain the status quo in response to the changes in each update made by the OS.

This has become ‘part of the industry’ where annually the OS is upgraded to the next version and a number of times throughout the year ‘tweaks’ and 'updates' are made to that version. In many cases having this knock-on effect means App Developers are required to make changes to their apps immediately. Obviously, each change an App Developer makes to one of your favourite Apps, it's likely done in haste, in order to ‘maintain’ and it's more than likely that this change will further increase the App Size. 

In isolation this doesn’t present a problem, but with the average mobile device carrying 20 different Apps, if they all increase by 5-10% per OS update, plus the same twice a year as the developer pushes out increased functionality/updates, hopefully, now you can see why and where your storage gets eaten up ... not just a little but a lot.

Ask yourself: How many Apps do you have on your device? How much other personal ’stuff’ have you stored on your device? How many ‘new’ Apps have you download annually? Couple this with our previous point about the number of upgrades and impact of the increased file size of those Apps, then now you can see why (certainly on some older devices) you are requested to remove ‘your stuff’ or delete Apps just to make the OS upgrade to keep your device current.

You might say that with smartphones now having up to 256GB, why does it matter? We have plenty of storage space! Also add in the cloud access, which many device owners have access to, this should not even be an issue.

However, we would like to raise a few areas of concern with this approach:

  1. All the Apps being ‘reactively’ altered to maintain the Status Quo are essential a ‘multi-storey tower block’ built on a bungalows foundations, at some point they will have been added to so many times, tweaked and changed that they will either fall over, or they will slow down, or even become too complicated to keep up-to-date. Each App Developer has an enormous investment to make to rebuild from scratch in a more robust and efficient way, using the latest methods.
  2. As each of the OS develop new ways of doing things, point one will only accelerate.
  3. As the cost of the latest hardware increases, yes, they have increased memory, but are they in line with one another? 'Cost of memory' v's 'Increased cost to the user'. You may have noticed the changes from 8Gb to 16gb, then 32Gb, 64Gb, 128Gb and now 256Gb. In many cases, the jump from one to the other isn’t gradual with a new handset as hardware suppliers offer either 32Mb or 256mB, not each variation in-between.
One key question is, “If Apps were built to be as efficient and lean as possible, would the need still be there to keep increasing the storage size on our devices?”

Below is our annual App File Size comparison, now in its third year and as you can see many have doubled in size. Some have increased slightly, and a very small number have actually reduced. The ironic part is our own skignz App has seen the biggest increase, but then we would say that everything is relevant and our 300% increase from 1Mb to 3Mb, but this is nothing, compared to a 50Mb App increasing to 100Mb.



A further influence, on all of the above, is the introduction of technology developments and improved hardware such as ARKit/ARCore, camera improvements, barometers etc. The Hardware and OS developers are developing their relevant areas with App Developers in mind, and this allows the App developers to adjust and redefine their development roadmaps. 

Why duplicate what the OS/Hardware people are doing when you can take advantage of the billions they are investing? Which is allowing you (App developers) to focus on other areas of your App.

Although many see the size of their Apps as irrelevant or a small issue/price to pay versus the app working properly and looking amazing, we don’t dispute the latter part of this as the user should always be front and centre in any App developers mind. 

However, in a relatively new industry and growth sector, can ‘best practice’ be introduced, aspiration standards for us all to meet as an Industry. A more standardised approach may (just may) provide a framework for greater discussion between those developing Hardware/OS and those developing the Apps or similar technologies that are downloaded onto our mobile devices. 

So does size really matter? We think it does….

If you would like to find out more about skignz, please follow us on the usual social media channels.

Wednesday 15 November 2017

skignz CEO, speaks at the Houses of Parliament

India Technology Summit – Presented by Kosta from Empact – The startup super connectors.

We were proud to be part of this Technology Summit that was hosted at the Houses of Parliament. Where our very own Counder & CEO, Si Brown, had a chance to air his views on technology and its future, plus engage with some powerful leading figures. 

Following the successful hosting of 19 summits at the UK Parliament over the years and having engaged around 2700 delegates from more than thousand organisations, Europe India Centre for Business and Industry, supported by Sivaleen Inc and Empact Ventures, organised the 'India Technology Summit 2017' 

The event is designed to discuss, promote and talk about future developments for companies that are involved in Internet development, Artificial Intelligence, Big Data, Fintech, Electronic Systems, Communications, Cyber Security and Retail Security. This summit attracts technology experts, technology companies from the UK/Europe and India, policymakers from UK and India, British MPs and Member of House of Lords and other leading invited guests.

In addition to these interesting technology companies, there were also around 5-6 British MPs who attended. 

So you can imagine, it was a wonderful experience for both Si and Alan Clayton, skignz's Global Communication Manager, to attend this prestigious event and have a greater of understanding of what is actually happening in all areas of the internet world. A huge honour was Si being invited to speak on two panels; The Investment Panel and The Next Best Thing Panel. 

Si was personally asked to explain the difference between AR & VR. He proceeded to asked the 70+ delegates to download the skignz App and view some of the content placed around the Houses of Parliament. Companies such as, Pizza Hut, Jaguar Land Rover, Santander, Hay Group were also asked to speak. 

If you'd like to know more about the summit, who attended, the aims and objectives and whether you would like to be involved, you can read more details here.

And we proud that Si has since been invited to speak at a further summit at a venue still to be disclosed in Russia. We will keep you posted on this awesome news.

If you would like to find out more about skignz, please follow us on the usual social media channels.

Wednesday 11 October 2017

Featured in Skift Article on how AR will Impact Meetings & Events

It was great to be featured in this great article on skift - we have been showing the world how AR can have a huge impact on meetings and events for a few years now.

We were extremely pleased to be acknowledged in this insightful article.

skignz has been involved in some major events across the UK and various other locations across the globe, where the use of the skignz technology has had a magnificent effect bringing a huge amount of excitement to many events.


You can find more details on the below events we have helped to enhance below through using the skignz AR Platform:
If you want to find out more about skignz, then please visit our new recently launched website (www.skignz.com) as well as the usual social media channels





Tuesday 22 August 2017

Un-Augmented Reality:

Tales from the AR Trenches
by Si Brown, Founder & CEO, skignz


Long time readers of this blog – friends and family of skignz – know I’ve been pursuing the very real dream of making Augmented Reality easy, fun, and useful for the masses.

In the beginning, finding articles on the topic was as rare as finding Venusaur, Blastoise, or Charizard in Pokemon Go!. (Of course, back when we started, there was no Pokemon Go!) Try as I might to find something tangible, most of the articles were related to the promise and potential of the technology.

As time passed, it got a little easier because 'the space' was heating up. However, we still couldn't find much in our specific territory. (Don't get me wrong...that's not a bad thing!). The growing amount of information was about AR triggered by images (e.g. a QR or UPC code) or 'features' (e.g. logos or open spaces in a kitchen to place an augmented microwave). 

While location-based (what we use) is another known trigger, it’s surprisingly rare. In fact, we studied the 109 applications in Super Ventures AR Landscape and could only find a couple of possible examples.


Then came two thunderclaps: Pokemon Go! and Apple’s AR kit announcement

Boom. Boom.

Pokemon Go! was indeed the game changer that it gets the credit for. It taught us all lessons about the possibilities and established a credible example of how a niche technology could explode into the main stream. ARKit clearly will do all that and probably more.

Add Facebook’s pronouncements and you might think skignz would want to crawl into a virtual cave. 

How could a small angle-round startup possibly compete? This is how:

* We use 'geofencing' in a very different way than all other location-based experiences (AR or other)
* We don’t place content in the App (we’ve <5 MB on your phone vs +300mb for Pokemon Go!) Take a look for yourself www.skignz.com/download 
* We have real use cases under our belt and a growing sense of what works (and what doesn’t) for our particular flavour of AR see www.skignz.com



In addition, those same longtime readers know skignz has been identified by some of the largest brands in the world (Coca-Cola, IHG, Cox Enterprises, Porsche, to name just a few) and have selected us to be part of The Coca-Cola Bridge Community program. That prestigious recognition gives our partners the opportunity to bring location-based AR to the masses.

For this we offer our very real thanks to the teams at companies like Apple, Niantic and others for doing what we couldn’t do by ourselves: Make Augmented Reality a 'reality'.

Credit: Apple's WWDC 2017 KeyNote


If you want to find out more about skignz, then please visit our website (www.skignz.com) as well as the usual social media channels.

Monday 8 May 2017

skignz proudly partners with The Sports Technology Awards

May 2017, took the skignz UK team to London to partner with this year's Sports Technology Awards (#sta2017) and wow! 

What an A-listed spectacular event it was with some amazing sports personalities attending, such as, Barry McGuigan, Martin Corry, Marlon Devonish, Kelly Sotherton, & Gemma Morris to name but a few.

skignz was thrilled to be asked to be a partner and bring our fresh, unique, engaging industry to the awards evening.

STA Awards Director, Mark Hunter, explained:

'The Sports Technology Awards is a unique celebration of innovation in sports globally, as such, our audience is highly sophisticated so each year we face a challenge of how to impress and engage them in ways they’ve yet to see. We had seen some creative yet practical uses of AR so decided that this should be one of the technologies we embrace this year and the response has been phenomenal.'

Alan Clayton, skignz Partnerships Manager, said: 'It’s exciting to work with prestigious brands like The Sports Technology Awards, especially when we are given the opportunity to demonstrate how practical, yet playful Augmented Reality can be. AR can be dismissed as signs in the sky but they can also be fascinating portals to more information and provide a highly effective and engaging way to inform audiences.'

For skignz, the project started months ago, augmenting the shortlisted companies invitations outside their office environment, which then allowed users to press a link through to the STA registration page. 

100's of individuals within the nominated companies downloaded the app to view the invitation and got a sneak-peek as to whether they was shortlisted or not. Ahead of everyone else who would have found out the next day via the STA website. 


Social media was going crazy with the companies posting images of their invitation outside their office and within the office itself.


Not only is skignz tech useful but it can also be fun, with this year's STA on May the 4th (for those few who don't know Star Wars) it was suggested that skignz be used to augment content around the Star Wars theme. 

So characters and ships were seen flying around the Roundhouse and life like size characters being found and photographed within the ceremony room. 

Prizes were offered for the best picture entry on Social Media. 





Back to the serious stuff, with Mark Chapman (Chappers) presenting this year's awards it was down to him to explain how skignz was used and the channels of content that were available during the awards evening. Some channels consisted of AR Table plans, AR Running order and AR menu, all of which were interactive linked to the relevant information. 

The other Channels were Star Wars as previously mentioned and a channel dedicated to the winners, where the content was placed live on the evening and linked through to a video explaining and showing why they were the winner of their award.

The awards were a huge success and our congratulations go to all the winners and the shortlisted companies for getting so close in this prestigious and competitive awards.

If you want to find out more about skignz, then please visit our new recently launched website (www.skignz.com) as well as the usual social media channels